![]() Besides playing games, the GamePad could function as a "TVii" remote control (their pun, not ours) through the press of a button, allow users to record shows and browse video-on-demand services, stream video for video chatting, and even share videos and other media. Alongside this capability was the potential for Asymmetric Multiplayer: a number of multiplayer games allowed one player to use the GamePad as a sort of Game Master while the others used Wii remotes or Pro Controllers, and any multiplayer game that would otherwise have 2-player split-screen instead had Player 1 play on the GamePad and Player 2 on the TV. The most standout aspect of the GamePad was its enabling of handheld gameplay (marketed as "Off-TV Play") if someone else needed to use the TV (though the console still needed to be on, as the GamePad did not do any computing on its own and instead acted as a dumb terminal ). This tablet controller featured a 6.2-inch touchscreen along with dual speakers, a microphone, an accelerometer, a gyroscope, rumble, an inward-facing camera, and the kitchen sink. What distinguished the Wii U from its competitors was the GamePad. It was backward compatible with Wii games (through the "Wii Menu" option), controllers and other accessories. The Wii U was Nintendo's sixth video game console, released on Novemin the US, Novemin Europe and Australia, and Decemin Japan. ![]() Reggie Fils-Aimé, E3 2011 press conference
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